Animator – A tool for seeing animations

Animator UI

Animator UI. Obviously, you can’t see the animation in this static image. xD

After drawing few sprites for the roguelike game, I’m back drawing stuff to the shooter. This is what the new slime will look like:

green slime animated

This time, instead of drawing everything on the computer only (as I did with many older sprites), now I tried drawing by hand before and then passing it to pixels. It work out much better than my previous method, though I had one problem: animations. I wanted to be able to see an animation withouth creating a .gif or creating a state on flixel only for displaying it. Thinking back, it’s kinda stupid the solution I found… but, hey, I really liked the result so I don’t see any problems. xD

My solution was to create a flash application that would run a flixel instance,  but still allowing you to add charset on run-time. After searching a little I found out that it could be done, and it was also simple! First I hastly made a prototype running on flixel, but now I’ve turned it into a application that uses flixel to display the animation.

Since I’m no good with UI, I used the MinimalComps for every component used. I even instantiate flixel on run-time over a MinimalComps Window. This was usefull for allowing the user to modify the dimensions the zoom of the Window. Also, I liked how it ended looking. It’s much better looking than anything I’ve done so far.

Click on “Continue reading” to try it.

Continue reading


Roguelike thing

It’s been a while since I finished the shooter… I’ve modified it a little (I’m adding four difficulties), but since it’s completion I’ve been thinking on what to do next. Well, some time ago (last vacation, actually) I started developing a random dungeon generator. It’s still just a really simple “random line generator” with size (rooms) limit and the number of lines that should be traced. I decided that I should finally use it and make a roguelike game using it…

There isn’t much in it just yet, but all the basic features are there: you can battle enemies, level up, they can pursuit/run from you, there is a random (even if simple and stupid) dungeon, etc. But there’s only one enemy, simple graphics, no GUI (every message is sent to the debug terminal), no boss, no equips… It’s really just an idea, for now.

Just click to move through the dungeon and touch enemies to hit them.

Click on “Continue reading” to play.

Continue reading