Before Ludum Dare #27…

Since it’s been a while since I last posted here, I’ll write something while waiting for the next Ludum Dare. It should be starting in 1 hour or so…¬†and I still haven’t even written about my last LD game! Time to get at least that out of the way. Here’s the timelapse for that game:

Last time, the theme was “Minimalism”. I really wasn’t expecting that, so I didn’t know what to do. I can’t remember my other ideas, but the one I used was about a test-subject/experiment that could gain new abilities, like running, jumping and pushing stuff (I think it’s only those… not quite sure). But you could only keep one of those at a time! Yep, that’s how I used the theme… =X

The game (called “NoBility”, as in “No aBility”… =X) was to be a puzzle and you would have to choose which ability was the best and how you would move from one to the other (you switch abilities by passing though a pod), until reaching the exit. Well, I found out that I’m terrible at creating puzzles. I was only able to make 6 stages or so, and most of them (if not all) are tutorial. At least, the graphics are much better than any one of my previous entries.

That’s it for now! I’ll post it on my games page as soon as I draw a icon for it (I’ve meant to do that for a while now, but laziness got the best of me…)

Now, on to wait more than half an hour before the compo starts…

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