GFM’s map editor

gfm-map-editor-ss3

I made a new tool for game development. This time, it’s a 2D map editor. You just import a tileset and create the map.

I tried to keep it as simple as possible, but I wrote a kind of manual for it, if anyone need help. It can be found here.

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Animator – A tool for seeing animations

Animator UI

Animator UI. Obviously, you can’t see the animation in this static image. xD

After drawing few sprites for the roguelike game, I’m back drawing stuff to the shooter. This is what the new slime will look like:

green slime animated

This time, instead of drawing everything on the computer only (as I did with many older sprites), now I tried drawing by hand before and then passing it to pixels. It work out much better than my previous method, though I had one problem: animations. I wanted to be able to see an animation withouth creating a .gif or creating a state on flixel only for displaying it. Thinking back, it’s kinda stupid the solution I found… but, hey, I really liked the result so I don’t see any problems. xD

My solution was to create a flash application that would run a flixel instance,  but still allowing you to add charset on run-time. After searching a little I found out that it could be done, and it was also simple! First I hastly made a prototype running on flixel, but now I’ve turned it into a application that uses flixel to display the animation.

Since I’m no good with UI, I used the MinimalComps for every component used. I even instantiate flixel on run-time over a MinimalComps Window. This was usefull for allowing the user to modify the dimensions the zoom of the Window. Also, I liked how it ended looking. It’s much better looking than anything I’ve done so far.

Click on “Continue reading” to try it.

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