Cold Remembrance – Ludum Dare 31

Click to go to the entry's page

Click to go to the entry’s page

As I said last post, two weeks ago there was another Ludum Dare. This time, the theme was “Entire Game on One Screen”. First of all, here’s the timelapse:

At first, I didn’t like this theme at all. For me, it meant no scrolling, no menus, no other states… What you see when the game starts is everything that will be there at the end. At first, I said “screw this” and decided to have a arena shooter that had falling craters making the arena smaller. You would be able to destroy those craters to gain some more space and time, until more crates fell again. I gave up quickly because I didn’t like the idea so much (and thought it wouldn’t be as simple as I thought).

Then, I started to draw a “iron ball attached by chains to the mouse (I’ll call it simply ‘chain-ball’)”. I didn’t have any ideas for gameplay, perhaps I’d have it attached to a ship and you would have to destroy incoming ships while avoiding death… Notice, that I had already gave up my interpretation on the theme. So long as the game was inside a single screen it would be OK for me.

The only I had at the beginning

The only I had at the beginning

So, for stupids reason that I don’t remember, I didn’t bother to thinking about how the physics of the chain-ball should work… I simply tried to code it to behave like I expected. Unsurprisingly, I didn’t work at all as I had expected. So I blamed the theme, gave up that idea and started to draw a snowman.

It all started with this sprite...

It all started with this sprite…

If you weren’t into the theme voting, on Round 4, one of the themes were “☃”… Yeah, an ASCII (or unicode, whatever) for a snowman. It won that round by a large margin and seemed like a favorite to be the theme this time. Even though I also didn’t like this theme at first, this was the first that came to my mind, and thus the drawing. It was also a sub-theme for many others participants.

After drawing it I finally had the idea of making the story of a [SPOILERS] snowman reminiscing about the time between when it was built and when it melted, and how it “tried to survive the passing of seasons by staying where was winter currently”.[/SPOILERS] I was aware that this didn’t made a lot of sense, but I gave it a try, anyway. It was also almost 12 hours in, so I didn’t have much choice.

I drew everything before starting to code or to think about the actual story.It was quite fun to draw all the seasons but Autumn. I couldn’t see it as anything other than a mess of orange and yellow, which wasn’t coming out nice in as few as 20×8 pixels. I didn’t gave it much thought at the moment because the assets were still temporary by then.

All that time, I slacked off a lot. You can see me on twitter and on the LD’s site for quite a while on the timelapse. Also, I spent quite some time away from the computer (though I took it off of the timelapse, as the screen would stay blank for a while). In the mean time, I finally added the assets into the game.

I wouldn’t have too much free time on the following day, so I tried my best to have a functional game by the end of Saturday.

This is how the game looked by the end of Saturday

This is pretty much how the game looked by the end of Saturday (I think I this pic is only missing particles…)

Somehow, I was able to do it. I still had to redo all the assets, fix a few bugs and… something else that I’ve already forgotten.

Other than only having 8 hours to work on the game Sunday, nothing remarkable happened. I redid all the graphics, added sound effects and finally got to packaged the game. I only got to make an Android version the next day, as I had only slept around 3 hours from Saturday to Sunday and really needed to rest.

I’m really happy with the outcome. This should come as no surprise, since I even added it to this blog’s header. But looking back at the game, and at some comments I’ve received… It’s quite a simple and stupid game, right? You simply hold a button and watch a story, there’s no real gameplay…

So, I’ve been working on a post-compo version. One thing that I want to “fix” is to make its native resolution to be 320×240. This is the smallest that I like to work with (except when trying to do crazy stuff… I’ll have to post about it, someday). I’ve already made a border for the game, so I can keep the “game screen” smaller, which I think is fitting for this game. But I’ve yet to start drawing the actual game…

gfm_ld31-pc_mockup

Well, that’s it for now… I’ll post soon with a selection of games from this LD.

Until then!

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